When it comes to the design profession, there's a long and complicated history of "trendy" and "disruptive" design.But a new survey of more than 1,000 designers has found that a lot of the current focus on the latter is actually misguided, and the former is the wrong direction."It's easy to think about design as something that only needs to be used in the context of your brand," says Jason Luscomb...
Designers have always been the vanguard of video editing, and it seems as if they’re on the march toward becoming the next generation of video editors.
From the video games we love to the way we watch movies and TV, the tools we use are changing, but the industry isn’t as sure of its future.
We spoke with several video editors to find out what they’re up to and what the future holds for the industry.
“Designing for the Future” has been published as part of the Creative Lovers issue, which features the most cutting-edge creative content from all around the world.
In this article, we spoke to Andrew Ritchie, the creator of the award-winning video editor Unity and creator of a series called “Artists,” and he shares his experiences as a video editor.
Andrew was also the first editor to get a job with Valve and his team at Valve Software, and now he’s an editor at Blizzard Entertainment.
He says the best video editors today are creating video that’s as close to a video game as possible.
“I’m working on a new video for a video that will be released for the upcoming Overwatch expansion and it’s actually going to be an entirely new video,” he told us.
“This is a little different from what we’re doing with other video editors because it’s a video made with the Unreal Engine 4.
It’s a VR-first video.”
Andrew also revealed that he’s working on creating a video for the Oculus Rift virtual reality headset.
“It’s something I’ve been working on for a while now, and I’m finally ready to reveal it to you,” he said.
“The idea is that I’ll show it to my family in LA and I’ll be able to play with them, and they’ll be the first people to try it out.
“There are also some other stuff that are things that are a bit more esoteric, but I’m really looking forward to showing it to them, so they can see what I’m doing and hopefully they’ll decide that it’s worth a shot.” “
Andrew and his video team at Unity have been working hard on the VR version of the game and it should be coming in the next few weeks. “
There are also some other stuff that are things that are a bit more esoteric, but I’m really looking forward to showing it to them, so they can see what I’m doing and hopefully they’ll decide that it’s worth a shot.”
Andrew and his video team at Unity have been working hard on the VR version of the game and it should be coming in the next few weeks.
Andrew also said he’s looking forward with excitement to the arrival of the Oculus Touch controllers.
“If you guys have an Oculus, I’ve got a great headset,” he explained.
“But there’s some weird issues that we have with it.
I’m hoping that they’ll come out soon, but right now, it’s kind of a test case.”
“If I could do anything to help, I would be really grateful for Valve to come out and support the VR development and that would really help me a lot.”
In a similar vein, Andrew also shared that he and his staff at Blizzard have been developing a new way for people to interact with Blizzard Entertainment’s online games.
“When you’re on a Blizzard game, there’s a lot of stuff happening in real-time,” he says.
“A lot of the things that we’re working on are things like chat bots, which we’re using in Diablo 3 and Warcraft III, and we’re going from there to something like social media.
So that would be like a social media-first experience.”
“I think that’s really cool.
It would be great to get that into a game that’s going to make a lot more people want to come play it.”
Andrew says that his team has been working to make Overwatch a better game than the last two titles in the franchise, and he’s excited to share more of that information in the future.
“We’re making a lot,” he explains.
“Overwatch is a lot different from Diablo 3, because we’re not going to do that exact same thing that Diablo 3 did.
“And of course, we’d love to get the feedback that we’ve gotten from the community on how we’re playing Overwatch and we’ll continue to do those things for a long time to come. “
“You know, we are just getting started, and things are going to take time.” “
Andrew has a lot to say about all of this, so check out the video below to see what he had to say. “
You know, we are just getting started, and things are going to take time.”
Andrew has a lot to say about all of this, so check out the video below to see what he had to say.
You can also catch Andrew in a Q&A at the end of this article where he answers questions about the future of the industry, and